You point your palm at a creature and they must make a charisma saving throw. Upon failure, they take 1D6 psychic damage from short images of past sins flashing before their eyes at the start of their turn. They feel the pain they caused to others mentally and physically, manifesting as psychic damage. A target can repeat the saving throw at the start of their next turn if they failed previously. If the target can't succeed the saving throw for all 5 rounds, they take a penalty equal to your charisma modifier to saving throws their next turn. On a successful save, they take no damage and the spell ends. The spell automatically fails if the target has any good in their alignment.
Upcasting this spell increases the psychic damage by an additional 1D6.
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