Level
9th
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Special
School
Abjuration
Attack/Save
None
Damage/Effect
Buff (...)

A glowing pattern of twinkling lights surrounds the caster, the color, intensity, and pattern is controlled by the caster. 

The Queenmantle has a number of effects:

  • Negate all poisons of any sort. 
  • Reduce damage received from slashing, bludgeoning, and piercing attacks by 3d6.
  • +3 bonus to all saving throws.
  • Protects the wearer from all effects of any 3rd or lower level spells.
  • If the Queenmantle comes into contact with another mantle spell of any kind, it sparkles arcs, and swirl for a round, [Tooltip Not Found] the caster and the other mantle bearer for one round and inflicting 3d10 points lightning damage to the bearer of the lesser mantle, CON save for half damage; The caster must also attempt the save taking half or quarter damage from the same effect. Additionally the opposing mantle collapses after such contact, the Queenmantle is maintained but at an immediate cost of 1d20 x 10,000 gp worth of diamond and ruby components. 
  • Queenmantle can be extended (bonus action) to protect one other creature the wearer can touch. The additional protected creature, who must remain within touch range of the caster is:
  1. Proof versus spells of 2nd level or less, 
  2. Reduce damage received from slashing, bludgeoning, and piercing attacks by 2d6.
  3. Saving throw bonus is +2, 
  4. If the queenmantle is shared at the time poison is administered, it acts as a neutralize poison spell, but cannot negate the poison if it takes effect before the target is within the queenmantle.
  5. All other effects remain.

Maintaining the Queenmantle as an active effect consumes diamonds and/or rubies: 7 copper pieces of value per round are consumed. That’s 7 silvers per minute, 42 gold per hour, 1008 gold per day. Gems that are being consumed by the spell effectively wither in value while the spell is in effect draining their value. The gems can be carried or stored in an appropriate location.

Note: This spell is not obtainable through normal means (e.g. it may not be added to a spell book at level up), it may only be acquired as the GM allows.

 

* - ( (Rubies and/or Diamonds, 7 cp of value per round))

Spell Tags: Buff Combat Warding

Available For: Wizard (Legacy) Wizard

Jeznar

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