You wrap a willing creature you touch in a veil of magical darkness. For the duration, a 5-foot radius centered on the target and moving with it is shrouded in darkness. This darkness spreads around corners, and nonmagical light cannot illuminate it. If the darkness is dispelled, the spell ends.
An affected creature can use a reaction when hit by a melee attack to channel the veil of darkness towards their attacker. The attacker must make a Dexterity saving throw. On a failed save, they suffer 1d8 necrotic damage and become blinded until their next turn ends. On a successful save, the attacker suffers half as much damage and no additional effect. Whether the save succeeds or fails, this spell ends.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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1/17/2024 3:21:00 PM
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3
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1
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Coming Soon
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9/13/2024 6:56:20 PM
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6
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0
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2
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Coming Soon
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12/13/2024 5:32:36 PM
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5
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4
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Coming Soon
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