You create a powerful storm that covers the entire battlefield or area of magical energy covering a point on the ground that you can see. thunderous clouds start to appear, as you control is power
Choose one or more of the following:
- The creature can't willingly enter the area by non-magical means. If the creature tries to use teleportation or inter planar travel to do so, it must first succeed on a spell dc (+ modifier).
- The opponents have disadvantage on attack rolls against targets within the area .
- Targets within the area can't be charmed, frightened, or possessed by the creature.
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You create a bolt of lightning that arcs toward a target of your choice that you can see within range. Three bolts then leap from that target to as many as three other targets, each of which must be within 30 feet of the first target. A target can be a creature or an object and can be targeted by only one of the bolts.
A target must make a Dexterity saving throw. The target takes 10d8 lightning damage on a failed save, or half as much damage on a successful one.
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A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.
In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet
- all creature in the area of affect must make a wisdom saving throw, on a fail, knows you know the location of the creatures.
At Higher Levels. When you cast this spell using a spell slot of the level or higher, the duration increases by 1 hour for each slot level above 3rd.
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