You summon One elemental of challenge rating 1/2 or lowers that appear in unoccupied spaces that you can see within range.
An elemental summoned by this spell disappears when it drops to 0 hit points or when the spell ends.
The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.
The GM has the creatures' statistics.
At Higher Levels. When you cast this spell using higher-level spell slots, more creatures appear: one additional Mephit with each spell slot above 2nd
Sample Elementals
| CR | Monster |
| 1/4 | Steam Mephit, Mud Mephit, Smoke Mephit |
| 1/2 | Dust Mephit, Ice Mephit, Magma Mephit |
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