Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S *
Duration
Instantaneous
School
Divination
Attack/Save
Ranged
Damage/Effect
All

You fire an array of small, glowing magical motes that damage the target and reveal its resistances, immunities, and vulnerabilities as visible sigils.

When you cast this spell, make a ranged spell attack against a single target. On a hit, the target takes damage from four damage types chosen by you when you learn this spell. Each type deals 1 damage (totaling 4 damage). The available damage types include: Slashing, Bludgeoning, Piercing, Fire, Cold, Lightning, Thunder, Poison, Acid, Force, Radiant, Necrotic, and Psychic.

Each damage type creates a visible arcane symbol denoting if the target negated, resisted, was vulnerable to, or had no special interaction with that specific damage type. These symbols linger for 1 minute or until the target takes an action to remove them.


At Higher Levels:
The spell improves as you gain levels, increasing the number of damage types it reveals.

  • 5th Level: Choose 4 additional damage types from the list. Each of these deals 1 damage (totaling 8 damage) when the spell is cast.

  • 11th Level: Choose 5 additional damage types from the list. Each of these deals 1 damage (totaling 13 damage) when the spell is cast.

  • 17th Level: This spell can be cast as a bonus action instead of an action.

* - (a card with corresponding glyphs of power)

Previous Versions

Name Date Modified Views Adds Version Actions
12/14/2024 7:23:04 PM
6
1
1.11
Coming Soon

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy) Artificer (Legacy) Bard Druid Sorcerer Warlock Wizard

Rtsc

Comments

Posts Quoted:
Reply
Clear All Quotes