You fire an array of small, glowing magical motes that damage the target and reveal its resistances, immunities, and vulnerabilities as visible sigils.
When you cast this spell, make a ranged spell attack against a single target. On a hit, the target takes damage from four damage types chosen by you when you learn this spell. Each type deals 1 damage (totaling 4 damage). The available damage types include: Slashing, Bludgeoning, Piercing, Fire, Cold, Lightning, Thunder, Poison, Acid, Force, Radiant, Necrotic, and Psychic.
Each damage type creates a visible arcane symbol denoting if the target negated, resisted, was vulnerable to, or had no special interaction with that specific damage type. These symbols linger for 1 minute or until the target takes an action to remove them.
At Higher Levels:
The spell improves as you gain levels, increasing the number of damage types it reveals.
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5th Level: Choose 4 additional damage types from the list. Each of these deals 1 damage (totaling 8 damage) when the spell is cast.
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11th Level: Choose 5 additional damage types from the list. Each of these deals 1 damage (totaling 13 damage) when the spell is cast.
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17th Level: This spell can be cast as a bonus action instead of an action.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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12/14/2024 7:23:04 PM
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6
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1
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1.11
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Coming Soon
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