Level
2nd
Casting Time
1 Action
Range/Area
Self
(120 ft. )
Components
V, M *
Duration
10 Rounds
School
Illusion
Attack/Save
WIS Save
Damage/Effect
Debuff (...)
Failing to cast the invisibility spell or saying the spell backwards the caster must roll a disadvantage wisdom save of their own spell save DC. Or be affected by the following condition.
The caster is visible admits a bright light for 120ft sphere and has disadvantage on stealth checks. The caster cannot see any other living creature except undead, constructs, and aberrations. Allies within the 120 ft sphere of the caster become invisible while remaining in the casters light although being visible to undead, constructs, and aberrations.
* - (Any reflective object or mirror.)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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12/15/2024 2:18:55 AM
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7
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1
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1
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Coming Soon
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