Level
1st
Casting Time
1 Action
Range/Area
30 ft. (*)
Components
V, S, M *
Duration
Special 1 Round
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic

With this spell, the Mage drains the life force from a target and adds it to their own permanently. The target creature suffers 4 damage, while the Mage gains 4 Hit Points. If the Mage goes over their maximum Hit Point total with this spell, they lose any extra Hit Points after 1 turn. Every 2 levels (1+2 = level 3 ,5, etc...) roll additional 1d4 (4 + 1d4, etc...). If damage done exceeds creatures hit points than creatures hits points lost is substituted over roll. Spell only works on living creatures. No saving throw is made unless Immortal being, than a con saving throw is made. If cast on a non-living entity than Mages life-force is drained away for Damage roll with no effect on non-living entity.

If saving throw succeeds than one of two (50/50 chance) results happen. Result 1 Target takes half damage and wizard heals one-quarter (rounded down) of hit point damage done. Result 2 Target Reflects damage to new target (determined by die roll) Healing for damage done to new target.

When spell is prepared and the Mages hit points reach 0 or less than once per/24hrs the Mage desperately unconsciously reaches out for a life-force. Die is rolled to determine Friend/Foe(if present) that is target. All component requirements are ignored and spell is an instant bonus action. If a spell slot is open than one is used. Due to the traumatic effect both Mage and target are stunned for one round. If this effect has been used within 24hrs than effect is ignored.

* - (Human Skull (focus item))

Spell Tags: Healing Damage

Available For: Wizard (Legacy) Wizard (Legacy) - School of Necromancy (Legacy)

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