Level
1st
Casting Time
1 Reaction
Range/Area
Self (5 ft. )
Components
V, S
Duration
Instantaneous
School
Abjuration
Attack/Save
DEX Save
Damage/Effect
Additional

An elemental ward surrounds you after a strike. When you are hit with an attack, you create an elemental ward that attacks your foe. The creature who attack you must make a dexterity throw (creatures who miss the attack will make the throw with disadvantage). On a failed save, creatures will take 2d6 damage (either fire, lightning, cold, acid, thunder or force) and be pushed 15ft away. Creatures will take half damage on a success. This ward last until the start of the users next turn.

At Higher Levels. When using a spell slot of 2nd level or higher, increase the damage by 1d6 for each spell slot at 2nd level and above. 

Spell Tags: Warding

Available For: Artificer (Legacy) Druid Sorcerer Warlock Wizard Bard - College of Valor Cleric - Light Domain Fighter - Eldritch Knight

Brown2j8

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