When you touch a creature who is preforming a task, they become magically entranced by it and are oblivious to the world around them.
The creature must make a wisdom saving throw, On a failed save, the target has disadvantage on Wisdom (Perception) checks made to perceive anything other than what its focusing on until the spell ends or the task is complete. While under the effects of the spell the creature doubles its efforts and is able to achieve more then they would normally.
When the spell ends, the creature feels noticeable tired and realizes if not already aware that its been magically influenced, if aware of you they may becomes hostile toward you. A creature prone to violence might attack you. Another creature might seek retribution in other ways (at the DM’s discretion), depending on the nature of the creature and your interactions with it.
* - (A small Hourglass)Previous Versions
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