You conjure a small farmstead made of wood, stone, or similarly suitable materials. The farm covers an area of up to 1000 square feet and is surrounded by a simple wooden fence. It consists of a single farmhouse and an outdoor area, with features chosen by you when you cast the spell. Each part of the farm takes one of the following forms:
- A farmhouse with a bed, chairs, a table, a chest, and a magical fireplace that keeps the interior warm and dry.
- A barn with stalls for animals, hay bales, and storage for feed and tools.
- A pasture with soft grass and a magical water trough that never runs dry.
- A garden with neat rows of magically growing fruits, vegetables, and herbs.
- A pond with clear water, small fish, and water plants, fed by a magical spring.
- A workshop with tools for crafting, repairing, and simple machinery powered by magic.
- An empty plot that can be left bare or used as desired.
The interior of the farmhouse and barn remains warm and dry regardless of conditions outside. Any equipment, furnishings, or produce conjured by the farm dissipates into smoke if removed from it. At the end of the spell’s duration, all creatures and objects within the farm that were not created by the spell appear safely outside its boundary, and all traces of the farm disappear.
You can cast this spell again while it is active to maintain the farm’s existence for another 24 hours. You can create a permanent farm by casting this spell in the same location and with the same configuration every day for one year.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the farm can have one additional feature for each slot level beyond 3rd.
* - (V, S, M (a fragment of stone, wood, soil, or a seed))
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