You utter a forbidden phrase that reveals the ultimate destiny of all living things. A spectral timepiece materializes behind you, its hands ticking with the finality of fate, marking all creatures of your choice within range for imminent demise. Each round, on initiative counts 20, 15, 10 and 5, the clock advances, accumulating a charge of Memento Mori.
When the clock reach 12 charges or your concentration is broken, its energy erupts in a devastating necrotic wave. All creatures marked by this spell must make constitution saving throw against your spell casting modify.
On a failed save, a creature takes 12 + 1d12 necrotic damage per charge of Memento Mori, or half as much damage on successful save. Additionally, creature that fail the saving throw suffer additional effect based on the number of charges at the time of release, which last until cured by a greater restoration or wish spell.
- 3-5 Charges. Creatures gain disadvantage on Death Saving Throws and all healing they receive is halved
- 6-8 Charges. Creatures without resistance or immunity to necrotic damage gain vulnerability to necrotic damage
- 9-11 Charges. Creatures gain 3 levels of exhaustion
- 12 Charges. Creatures are reduced to 0 hits points and die instantly unable to be resurrected by anything short the spell *Wish*
After casting this spell, you must wait 100 hours before you can cast it again.
In the name of the eternal night, I decree the end your mortal coil
Level
9th
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S, M *
Duration
Concentration
4 Rounds
School
Necromancy
Attack/Save
None
Damage/Effect
Comments