Your body temporary engulfed in flames as a shedding a bright light in a 30 feet radius and dim light an additional 30 feet beyond that for the total duration of the spells length or until you dispel it. Any creature within a 5 foot radius are burned and take 1d10 fire damage at the end of each of their turns.
You can use an action to blast a line of fire 30 feet long and 5 feet wide. Any creatures caught within the path must roll a Dexterity Saving throw or take 4d6 fire damage. On a fail save, the creature is caught on fire and take 1d10 fire damage at the end of each of their turns.
The fire produce cannot be extinguished by any nonmagical means.
- You become immune to fire damage
- You become resistant to cold damage
- Any creature within 5 feet of you for the first time or end its turn there must take 1d10 fire damage
- Creatures caught on fire take 1d10 fire damage at the end of each of their turns.
- The fires produce cannot be extinguished by nonmagical means.
Higher Levels. Every second level above 6. The damage increases by 2d6 fire damage.
Previous Versions
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12/18/2024 6:22:21 AM
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Coming Soon
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