When you cast this spell, one of your empty hands becomes sheathed in frigid ice.
The next time you successfully grapple a creature, you inflict 2d10 cold damage to it and withdraw your hand from the icy gauntlet you've created, and magically anchor the gauntlet in place. The creature must use it's action to attempt to break free from the grapple with a DC equal to your spell save DC. The creature makes opportunity attacks with disadvantage for the spell’s duration. Each time the creature attempts to escape the grapple, it suffers an additional 1d10 cold damage. Teleportation or forced movement end the grapple as normal. When the grapple ends, the spell ends as well.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the initial damage increases by 1d10 for each slot level above 2nd.
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