Level
9th
Casting Time
10 Specials Ritual
Range/Area
Touch
Components
None
Duration
Special
School
Enchantment
Attack/Save
STR Save
Damage/Effect

This Spell fuses any weapon/armor/shield with the power of either a star, meteor, or both. Infusing it with a ranged weapon will give that weapon a deadly blast. Infusing a Melee weapon with it can be a very powerful combo. In fusing this with armor makes you take 10 less damage than you would or even 20 less depending on armor and how the DM plays. Infusing this with a shield can help deflect anything as long as they roll higher than a 14 on a d20(unless DM has another idea). Infusing with a star would also Stun the enemy when hit and Infusing it with a meteor will set the enemy a Blaze doing 1d6 every round. The added bonus to all weapon damage is +8 on a regular attack, +12 on a mastery attack, +10 for a reckless attack for barbarians, and a +20 for critical hits. A very overpowered add to your arsenal and its for all classes and species. Make sure your DM is ok with this spell first.

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Paladin (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Artificer (Legacy) Bard Cleric Druid Paladin Ranger Sorcerer Warlock Wizard

PhoenixTrial

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