Level
5th
Casting Time
1 Action
Range/Area
Self (20 ft. )
Components
V, S, M *
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
WIS Save
Damage/Effect
Damage (...)

A strong wind (20 miles per hour) blows around you in a 20-foot radius and moves with you, remaining centered on you. The wind lasts for the spell’s duration.

The wind has the following effects:

  • It deafens you and other creatures in its area.
  • It extinguishes unprotected flames in its area that are torch-sized or smaller.
  • It hedges out vapor, gas, and fog that can be dispersed by strong wind.
  • The area is difficult terrain for creatures other than you.
  • The attack rolls of ranged weapon attacks have disadvantage if the attacks pass in or out of the wind.

A creature other than you that enters the spells area on a turn or starts it’s turn there must make a Wisdom saving throw. On a failed save, a creature takes 6d8 psychic damage, and half as much on a success. Constructs and Undead automatically succeed the saving throw.

* - (a letter or piece of parchment )

Spell Tags: Damage Warding

Available For: Bard (Legacy) Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

ModernSnow

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