A wave of heat and flame burst out from the caster, creating a zone which flames burst from the ground and the air scorches, this reaches out to a maximum of 120ft from the caster. All creatures within the range must succeed a constitution saving throw or take 12d12 fire damage and gain disadvantage on all dexterity saving throws and all ability checks that require a line of sight, This covers all non magical barriers such as walls. Objects have disadvantage on the saving throws unless magical and ingites any flammable object
If a creature is under the cover of magical effect of a barrier such as the following: force cage, wall of force or a fire shield
In addition all fire damage dealt by the caster or their allies is increased by an extra damage dice.
Spaces as far as 500 feet away may still feel and sense the change in heat although they will not take any of the spells damage
* - (A piece of obsidian coated in a powder of rubies worth 500gp)
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