Level
3rd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration
1 Minute
School
Divination
Attack/Save
None
Damage/Effect
You curse a creature within range, weaving strands of fate to ensure its steps falter at the worst moments. The target must succeed on a Wisdom saving throw or fall under the effects of this spell.
While cursed, the creature’s movements are plagued with misfortune:
- Whenever the creature moves more than 10 feet during its turn, it must succeed on a Dexterity saving throw or fall prone.
- If the creature attempts to Dash, it automatically trips and falls prone at the end of its movement, regardless of the saving throw result.
- The cursed creature has disadvantage on Acrobatics checks and any saving throws to avoid being knocked prone.
- As a reaction, you can force the cursed creature to repeat the Dexterity saving throw if it attempts to stand up from being prone. On a failure, it remains prone.
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