You summon daedra that appear in unoccupied spaces that you can see within range. You choose one the following options for what appears:
- One daedra of challenge rating 1/2 or lower
- Two daedra of challenge rating 1/4 or lower
- Four daedra of challenge rating 1/8 or lower
- Eight daedra of challenge rating 0 or lower.
A daedra summoned by this spell disappears when it drops to 0 hit points or when the spell ends.
The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.
The GM has the creatures' statistics.
At Higher Levels. When you cast this spell using certain higher-level spell slots, each of the summoning options above increases in challenge rating by on step for each spell level above 1st (Ex: a 3rd level spell could summon one daedra of challenge rating 2 or lower).
Sample Daedra
| CR | Monster |
| 0 | |
| 1/8 | Watchling, Stunted Scamp |
| 1/4 | Scamp, Starved Hunger |
| 1/2 | Hunger, Clannfear Runt |
| 1 | Clannfear |
| 2 | Flame Atronach, Cold-Flame Atronach, Seeker |
| 3 | Frost Atronach |
| 4 | Storm Atronach |
| 5 | Ogrim |
| 6 | Daedroth |
| 7 | |
| 8 |
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