Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
STR Save
Damage/Effect
Bludgeoning

 

This spell allows you to move like water. When you cast this spell, and then as a bonus action on each of your turns until the spell ends, you can move up to 20 feet in a straight line. While moving this way, you can move through another creature's space. When you move through a creature's space for the first time on a turn, it must succeed on a Strength saving throw or take 2d6 bludgeoning damage and be knocked prone.

Previous Versions

Name Date Modified Views Adds Version Actions
12/21/2024 9:03:48 PM
17
2
--
Coming Soon

Spell Tags: Damage Control

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy) Druid Sorcerer Wizard

EleKTriiK

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