You touch a dead target up to 96 hours deceased and grant that body protection from natural reanimation. The body can still be resurrected through spells at a later date, but the caster of the resurrection spell must make a successful Constitution Saving Throw consistent with the original casters spell save DC. If known, the DM will decide the DC of the saving throw.
*Magic of the land also means that sentient beings (playable races) who have either been killed or died of natural causes can also be reanimated naturally. The body must be blessed either through the spell of Eternal Shelter before it is then either buried or cremated. If a body has not been sheltered, it can come back as either a zombie, skeleton or a ghoul depending on the being’s current body state and post-death disposal. A zombie is the most common form of natural resurrection, and a ghoul is far rarer. If a party has been in a non-dead-zone location (2 square miles) for more than 4 days and bodies in a close vicinity have not been protected, then the DM must make a roll as to whether any of the bodies in question are reanimated. The rolls as per the body-state table must be made on the 4 night from which the being had deceased and every night after until the area is vacated. If the party returns to the location within 3 days, or the rolls will continue concurrently.*
* - (Holy oil, and 2 Azul flower petals)Previous Versions
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