Level
5th
Casting Time
1 Action
Range/Area
10 ft. (60 ft. )
Components
S, M *
Duration
Concentration
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Piercing

On your turn, conjure two metal cannons within 10ft of yourself that fire a grapeshot volley in a direction of your choosing. The grapeshot volley affects all creatures (allies and enemies) in a 60ft wide cone. Creatures in the blast zone must make a dexterity saving throw or take 8d8 piercing damage. Any creature that fails this dexterity saving throw must also make a constitution saving throw immediately after or be afflicted with the bleed condition.

Creatures afflicted with bleed may make a constitution saving throw at the beginning of their next turn to remove the bleed condition. If constitution saving throw is failed at the beginning of a creature’s turn, the creature takes 1d6 piercing damage from bleeding. The bleed effect on a creature can last for one minute at most or until the creature passes the constitution saving throw, whichever comes first.

Creatures that succeed in the dexterity saving throw take half damage and are not affected by bleed. As long as concentration is maintained, the two conjured metal cannons remain on the battlefield and you can spend 1 Action on subsequent turns to fire them again in a direction of your choosing.

Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 5.

* - (Large bag of caltrops and a small cannon figurine made of adamantine worth at least 300 gp)

Previous Versions

Name Date Modified Views Adds Version Actions
12/22/2024 8:46:35 AM
2
1
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Available For: Sorcerer Wizard

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