Level
Cantrip
Casting Time
1 Action
Range/Area
Components
V, S
Duration
Concentration
1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect
You summon a spectral tentacle at a point you can see within range. Make a melee spell attack against a creature within 10 feet of the tentacle. On a hit, the target takes 1d8 bludgeoning damage and must succeed on a Strength saving throw against your spell save DC or become restrained until the end of your next turn.
As a bonus action on subsequent turns, you can move the tentacle up to 10 feet and repeat the attack against a creature within 10 feet of it.
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