You crate 4 tiny Comets for yourself and 1 tiny Comet each for up to 3 creatures of your choosing within 10ft. of you. these comets Orbit above the corresponding creatures heads and can be launched by them. As a bonus action an owner of a comet can throw up to 2 comets at up to 2 points of their choosing. Each creature within 5 feet of the point where the Comet impacts must make a Dexterity saving throw. On a failed save the Creature takes 2d4 cold damage, half on a success.
You always take the casters saving throw.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher you get 1 more Comet around you and you can target one extra creature per level. additionally on 5. level the damage gets upgraded to 4d4 per comet.
* - (niter, sulfur, and pine tar formed into a bead)
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