Level
1st
Casting Time
1 Action
Range/Area
60 ft.
(*)
Components
V, S
Duration
Concentration
1 Minute
School
Conjuration
Attack/Save
STR Save
Damage/Effect
Prone
You conjure up a surge of water that materializes on an area within range. The area can be up to 50 feet long, up to 10 feet wide, and up to 2 feet deep. Each creature in that area must make a Dexterity saving throw. On a failed save, a creature is knocked prone. For the duration, the conjured water surges back and forth turning the area into difficult terrain.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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12/26/2024 2:14:23 AM
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1
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0
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Coming Soon
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