Level
1st
Casting Time
1 Action
Range/Area
Self 15 ft. (15 ft. *)
Components
V, S
Duration
1 Minute
School
Evocation
Attack/Save
None
Damage/Effect
Fire (...)

You call upon your Dragon Spirit, summoning a pulse of elemental water that heals and cleanses. A wave of radiant energy bursts in a 15-foot radius around you, and all creatures of your choice within the area regain hit points equal to 2d4 + your spellcasting modifier. This water also removes the poisoned condition from any creature in the area at the time of casting.

Additionally, any creature that regains hit points from this wave gains temporary hit points equal to your proficiency bonus. These temporary hit points last for 1 minute.

Dragon Spirit Influence: The wave’s effect depends on your Dragon Spirit's damage type:

  • Cold Dragon Spirit: Grants a temporary bonus to AC of 1 and additional temporary hit points equal to 1d4 + your spellcasting modifier to all allied creatures within the zone.
  • Fire Dragon Spirit: Deals 1d4 fire damage to enemies upon cast and imposes disadvantage on attack rolls against creatures other than you for 1 minute, each round spent in the zone will deal additional fire damage (1d4 fire damage).
  • Lightning Dragon Spirit: Causes disadvantage on saving throws against paralysis/stun and creates a zone of lightning (2d4 damage to enemies entering the zone).
  • Acid Dragon Spirit: Reduces enemies' AC by 1 while remaining in the zone and corrodes non-magical metal/armor to destruction after 1 minute.
  • Poison Dragon Spirit: Grants advantage on Strength, Dexterity, or Constitution checks and saving throws for 1 minute and disadvantage on Wisdom and Intelligence checks. 

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 and the temporary hit points increase by 1 for each slot level above 1st.

Spell Tags: Damage Buff Debuff Utility Elemental

Available For: Ranger (Legacy) - Drakewarden Ranger - Drakewarden (FToD)

SyndraTheSovereign

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