Level
9th
Casting Time
1 Action
Range/Area
Sight
Components
V
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
Control

School: Chronomancy (Transmutation)
(Intended for use with a Chronomancer subclass such as the School of Temporal Magic)

You stop the flow of time for everyone but you and one additional creature you can see. No time passes for other creatures, while you both take 1d6 turns in a row, during which actions and movements can be used as normal. You roll the d6 and the number applies to both creatures. At the beginning of each of your turns, you can choose to end the effect or maintain concentration. The effect can last up to 1 minute if concentration is maintained, but you take 1d4 force damage at the beginning of each additional turn past those gained from the d6 roll, this damage cannot be reduced or avoided.

This spell ends if one of the actions used during this period, or any effects created during this period, affects a creature not targeted by this spell or an object being worn or carried by a creature not targeted by this spell. In addition, the spell ends if you move to a place more than 1,000 feet from the location where you cast it.

Spell Tags: Control

Available For: Wizard (Legacy)

DrHoo

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