Level
3rd
Casting Time
1 Action
Range/Area
Touch
Components
S, M *
Duration
1 Minute
School
Necromancy
Attack/Save
None
Damage/Effect

You touch a willing creature and draw their physical or emotional pain into yourself, transmuting it into a tangible or destructive form. You may attempt to transfer this pain into another creature or object during the spell’s duration, but the burden of failure falls on you.


Effects:

  1. Absorb Pain:

    • You relieve a willing creature of physical or emotional pain, choosing one of the following effects:
      • Hit Points: The target regains hit points equal to 3d6 + your spellcasting modifier.
      • Condition Removal: End one of the following conditions afflicting the target: blinded, deafened, frightened, paralyzed, or poisoned.
    • The pain is stored within you for the spell’s duration, manifesting as an oppressive aura around your body.
  2. Transfer Pain:

    • During the spell’s duration, you can attempt to expel the absorbed pain in one of the following ways:
      • To a Creature (Wisdom Save): As an action, target a creature within 30 feet. The creature must succeed on a Wisdom saving throw (your spell save DC) or take necrotic damage equal to the amount healed (or the severity of the condition). A creature can only be targeted once by this effect.
      • To an Object (Caster Save): As an action, target an object within 30 feet. Make a Constitution saving throw against your own spell save DC. On a success, you transfer the pain into the object, which melts, warps, cracks, or shatters depending on its material and the DM’s discretion. On a failure, the spell ends, and the pain remains with you.
  3. The Caster’s Burden:

    • If the spell ends without successfully transferring the pain, or if you fail to expel it, you must take the full burden. You suffer psychic damage equal to the amount healed or you suffer the condition you drew out. If the condition already had a duration, this resets when it manifests in you.

At Higher Levels:

When you cast this spell using a spell slot of 4th level or higher, the healing increases by 1d6 for each spell level above 3rd

* - (a small piece of iron)

Available For: Bard Wizard (Legacy) - School of Necromancy (Legacy) Wizard - School of Necromancy (PHB) (Legacy)

OptionalKarl

Comments

Posts Quoted:
Reply
Clear All Quotes