Level
2nd
Casting Time
1 Action
Range/Area
15 ft.
Components
M *
Duration
1 Minute
School
Divination
Attack/Save
None
Damage/Effect

You reach out into the lingering energies of a place, allowing echoes of the past to reveal themselves to you. When you cast this spell, you must touch an object or fragment from the location you wish to investigate—such as a shattered wall, ashes of a campfire, or a broken weapon. If the location or object has experienced a significant event (e.g., a battle, ritual, or act of violence) within the last week, you glimpse ghostly replays of what occurred within a 15-foot radius of the focal point.

•First Investigation Check: Make an Intelligence (Investigation) or Wisdom (Insight) check against your spell save DC. On a success, you witness fragmented visions of the past 24 hours, showing major actions that transpired in the area, such as a fight breaking out, someone fleeing, or an object being stolen.

•Second Investigation or Perception Check: As a bonus action on subsequent turns, you can attempt another Intelligence (Investigation) or Wisdom (Perception) check to discern additional details, such as the direction of fleeing tracks, the identity or nature of the individuals involved, or the origin of lingering magical effects.

Special Notes:

•The object you touch becomes the focus of the spell, and its connection to the event determines the clarity of the visions. For example, touching a burned piece of wood from a campfire will reveal more about who used the campfire than a random rock nearby.

•The spell does not reveal specific identities unless you roll a natural 20 or have prior knowledge of the events or people involved.

•If the location or object has been tampered with (e.g., cleaned or warded against divination), the echoes may be fragmented or entirely blocked.

 

 

* - (an object or fragment from the area of investigation)

Available For: Druid Sorcerer Warlock Wizard

RohanHorseRanger

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