Level
1st
Casting Time
1 Hour Ritual
Range/Area
5 ft.
Components
V, S, M *
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect
Summoning

You gain the service of a familiar, a beast who willingly joins in a familiar contract with you. This creature must be a beast of CR1/8 or lower, and must willingly stand in an unoccupied space within range for the duration of the casting, the familiar statistics and abilities remain the same, except its maximum hitpoints increase by an amount equal to twice your level. Your familiar acts independently of you, but it can obey your commands if it chooses. You can choose the terms of the contract (whether the familiar can end the contract if it wishes, or if only you can, etc.) The familiar is aware of the terms when the ritual begins.

Telepathic Connection. While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as a Bonus Action, you can see through the familiar’s eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses it has.

Finally, when you cast a spell with a range of touch, your familiar can deliver the touch. Your familiar must be within 100 feet of you, and it must take a Reaction to deliver the touch when you cast the spell.

Combat. The familiar is an ally to you and your allies, but it can choose to ignore your commands if it wishes. It rolls its own Initiative and acts on its own turn. Unlike a summoned familiar, a true familiar can attack and take any other actions it wishes as normal.

Disappearance of the Familiar. When the familiar drops to 0 Hit Points, it disappears. It reappears after you cast this spell again. As a Magic action, you can temporarily dismiss the familiar to a pocket dimension. Alternatively, you can dismiss it forever. As a Magic action while it is temporarily dismissed, you can cause it to reappear in an unoccupied space within 30 feet of you. Whenever the familiar drops to 0 Hit Points or disappears into the pocket dimension, it leaves behind in its space anything it was wearing or carrying.

One Familiar Only. You can’t have more than one familiar at a time. If you cast this spell while you have a familiar, you instead cause it to adopt a new eligible form.

* - (gold, silver, platinum, or other precious metals worth 50+ GP, which the spell consumes)

Spell Tags: Summoning

Available For: Druid

FlyingCripple

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