Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
1 Round
School
Conjuration
Attack/Save
None
Damage/Effect
Cold
Ghostly hands erupt from the ground at a point you choose. A creature in the area must succeed on a Strength saving throw or be restrained until the start of your next turn. On a successful save, the creature’s movement is halved until the end of its next turn.
At Higher Levels: Damage increases by 1d6 cold damage at 5th (1d6), 11th (2d6), and 17th level (3d6).
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