Level
                        
                        
                            Cantrip
                        
                    
                            Casting Time
                        
                        
                            1 Action 
                            
                        
                    
                            Range/Area
                        
                        
                            30 ft.
                            
                        
                    
                            Components
                        
                        
                            
                            V, S
                        
                    Duration
                        
                             1 Round
                        
                    
                            School
                        
                        
                            Conjuration
                        
                    
                            Attack/Save
                        
                        
                            
                            None
                        
                    
                            Damage/Effect
                        
                        
                            
                                
                                Cold
                            
                        
                    Ghostly hands erupt from the ground at a point you choose. A creature in the area must succeed on a Strength saving throw or be restrained until the start of your next turn. On a successful save, the creature’s movement is halved until the end of its next turn.
At Higher Levels: Damage increases by 1d6 cold damage at 5th (1d6), 11th (2d6), and 17th level (3d6).







 
    
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