Level
4th
Casting Time
1 Action
Range/Area
60 ft. (20 ft. )
Components
V, S, M *
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
CON Save
Damage/Effect
Debuff

You create a shimmering, translucent sphere of warped time, encompassing a 20-foot-radius sphere centered on a point within range. The sphere pulses with flickers of moments past and glimpses of the future.

  • Effect: Each creature in the sphere must make a Constitution saving throw.
    • On a failed save: The creature suffers from temporal distortion, experiencing either Haste or Slow (your choice) for the duration of the spell.
      • Haste: The creature’s speed is doubled, gains a +2 bonus to AC, and has an additional action each turn. However, it cannot benefit from reactions during this state.
      • Slow: The creature’s speed is halved, suffers a -2 penalty to AC and Dexterity saving throws, and cannot use reactions.
    • On a successful save: The creature resists the distortion but still takes 3d6 psychic damage as its mind briefly glimpses fragmented moments in time.
  • Environment Effects: Time-altering magic may also impact objects within the sphere. For example, liquids might freeze mid-air, flames may flicker more slowly, and falling objects may take longer to reach the ground.
  • High-Level Casting: When cast using a spell slot of 5th level or higher, the psychic damage increases by 1d6 per slot level above 4th.

At the start of each creature’s turn, it can repeat the Constitution saving throw, ending the effect on itself with a success.

* - (A small hourglass filled with stardust worth 200 gold)

Previous Versions

Name Date Modified Views Adds Version Actions
12/28/2024 8:44:18 AM
9
1
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Coming Soon

Spell Tags: Debuff

Available For: Sorcerer Wizard

Hannes427

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