Level
3rd
Casting Time
2 Actions Ritual
Range/Area
Sight (5 ft. *)
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
CON Save
Damage/Effect

To use Blood's Gambit you must take a gram of your own blood and rub it all over the palms of your hands. Then you must look at an inanimate object and push your hands towards it, while saying the phrase, "One of my blood make it two, roll the dice of fate to seal yours. One becomes Two or none, may the Fey bless thy action!" Doing this readys the spell which is notified by wrapping the object in blood tendrils. When the ritual to ready the spell is complete roll a Constitution 15 saving throw, if you fail take 3D4 damage and if you get a natural 20 the spell activates instantly instead of another turn. The next of the user's turn they can complete the spell or wait to use it on another turn, but after five turns the spell will fail same if the encounter ends. Once the spell is activated roll a D 20 to decide fate, if it is a 1-5 roll on the Fey curse table, if it is a 6-15 the item disappears, and if it is a 16-20 the item doubles out of thin air.  

* - (One gram of blood)

Previous Versions

Name Date Modified Views Adds Version Actions
12/28/2024 6:23:15 PM
1
1
1
Coming Soon
12/28/2024 6:34:10 PM
1
1
1.5
Coming Soon
12/28/2024 6:36:27 PM
1
1
2
Coming Soon

Available For: Blood Hunter - Order of the Profane Soul (INT) Blood Hunter - Order of the Profane Soul (WIS) Blood Hunter - Order of the Profane Soul Sorcerer - Wild Magic Sorcery

hopescave75467

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