You call to the negative energy that inhabits a creature that you can see within range, priming it for imminent undeath. The target must make a Wisdom saving throw. It takes 6d6 psychic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.
If the target fails its saving throw, negative energy tries to take them over. During the next minute, its death saving throws are automatic critical failures, and it rises as an undead that is permanently under your command if it dies. It follows your verbal orders to the best of its ability, and keeps its initiative.
The type of undead raised is determined by the Challenge Rating (CR) or by Character Level (CL) of the target.
CR 0-4/CL 1-4: zombie
CR 5-10/CL 5-9: ghoul
CR 11-17/CL 10-14: wight
CR 18+/CL 15+: revenant
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d6 for each slot level above 4th.
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