You throw a magical window of transportation in front of you. You can either jump into the window alone or with an allied and willing humanoid within 5 feet of you. After jumping into the window, select a target within 60 feet of you. More magical windows begin appearing, rapidly throwing out magical copies ready to stomp down hard on the enemy.
The target must make a Dexterity saving throw. You deal 2d8 magical Bludgeoning damage to the target, as well as an additional number of d8 equal to how much the target failed the check by. If the target succeeds the save, you only deal 2d8 damage.
If an ally jumps in the window with you, the attack happens again, but uses the allies’ highest stat (if there are multiple, the ally chooses) to determine the Spell Save DC.
After the spell ends, you and any ally that entered with you returns to the same position they jumped into the original window from.
At Higher Levels: For each two additional levels past 3rd this spell is cast at, the DC for the target increases by 1.
* - (A ruby and an emerald, both worth at least 50gp, and a shard of glass that the spell consumes.)Previous Versions
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10/18/2024 1:28:27 AM
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5
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0
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1
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12/30/2024 2:31:53 AM
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7
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2
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12/30/2024 2:35:49 AM
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7
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2.1
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Coming Soon
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