Level
1st
Casting Time
1 Bonus Action
Range/Area
Touch
Components
V
Duration
1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
You embrace one creature within range, convincing them to accept death. You and the creature take 1d6 Cold damage and the creature makes a Wisdom Saving Throw. It does so with Disadvantage if it is bloodied. On a failed Save anyone who makes an attack on the affected creature gains advantage on the first attack check on their turn.
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