Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect
As a bonus action, the player sacrifices 1 HP in order to add 1d6 to their next damage roll. Player must bleed in some way in the narrative, either from an attack from an enemy, or injuring themselves.
* - (Caster's blood)
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