Level
                        
                        
                            1st
                        
                    
                            Casting Time
                        
                        
                            1 Action 
                            
                        
                    
                            Range/Area
                        
                        
                            30 ft.
                            
                        
                    
                            Components
                        
                        
                            
                            V, S
                        
                    Duration
                        
                            
                                Concentration
                             1 Minute
                        
                    
                            School
                        
                        
                            Enchantment
                        
                    
                            Attack/Save
                        
                        
                            
                            None
                        
                    
                            Damage/Effect
                        
                        You implant a terrifying thought in the mind of a creature you can see. The creature must make a Wisdom saving throw or become frightened for the duration. While frightened, the creature has disadvantage on attack rolls and saving throws. At the end of its turn, it can repeat the save, ending the effect on a success.







 
    
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