Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect
You implant a terrifying thought in the mind of a creature you can see. The creature must make a Wisdom saving throw or become frightened for the duration. While frightened, the creature has disadvantage on attack rolls and saving throws. At the end of its turn, it can repeat the save, ending the effect on a success.
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