Level
                        
                        
                            4th
                        
                    
                            Casting Time
                        
                        
                            1 Action 
                            
                        
                    
                            Range/Area
                        
                        
                            90 ft.
                            
                                        (30 ft.2)
                                    
                        
                    
                            Components
                        
                        
                            
                            V, S, M *
                        
                    Duration
                        
                            
                                Concentration
                             1 Minute
                        
                    
                            School
                        
                        
                            Illusion
                        
                    
                            Attack/Save
                        
                        
                            
                                
                            
                            WIS Save
                        
                    
                            Damage/Effect
                        
                        You fill an area with a cacophony of whispers and shifting images, overwhelming the senses. Each creature of your choice in the area must make a Wisdom saving throw or be incapacitated as they clutch their ears and shield their eyes from the overwhelming stimuli. Creatures that succeed on the saving throw are instead disoriented, reducing their movement speed by half and imposing disadvantage on attack rolls until the end of their next turn. At the start of its turn, an incapacitated creature can repeat the saving throw, ending the effect on a success.
* - (a shard of cracked glass)






 
    
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