Level
                        
                        
                            5th
                        
                    
                            Casting Time
                        
                        
                            1 Action 
                            
                        
                    
                            Range/Area
                        
                        
                            60 ft.
                            
                                        (30 ft. )
                                    
                        
                    
                            Components
                        
                        
                            
                            V, S, M *
                        
                    Duration
                        
                            
                                Concentration
                             10 Minutes
                        
                    
                            School
                        
                        
                            Illusion
                        
                    
                            Attack/Save
                        
                        
                            
                            None
                        
                    
                            Damage/Effect
                        
                        
                            
                                
                                Psychic
                            
                        
                    You summon a towering illusion of unspeakable horror in a 30-foot-radius sphere centered on a point you choose within range. Creatures of your choice in the area must make a Wisdom saving throw. On a failed save, creatures are paralyzed with fear until the end of their next turn. On a successful save, creatures are frightened for 1 minute. The illusion is semi-corporeal, and creatures frightened or paralyzed by it take 4d10 psychic damage at the start of their turns. You can move the illusion up to 20 feet as a bonus action, forcing affected creatures to repeat the saving throw if it ends its turn within 10 feet of the illusion.
* - (a fragment of a mirror)






 
    
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