Level
1st
Casting Time
1 Action *
Range/Area
Self
10 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
Psychic
You release a wave of oppressive energy in a 10-foot radius around you. Each creature of your choice within the area must succeed on a Wisdom saving throw or take 2d8 psychic damage. On a failed save, the target is unable to take reactions until the end of their next turn as their mind reels from the sudden terror. At Higher Levels: When cast using a spell slot of 2nd level or higher, the psychic damage increases by 1d8 for each slot level above 1st.
* - Which you take immediately after hitting a target with a Melee weapon or an Unarmed Strike
Comments