Level
4th
Casting Time
1 Action
Range/Area
120 ft. (20 ft. )
Components
V, S, M *
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
CON Save
Damage/Effect
Acid (...)

You create a storm of energy on an area in a 20-foot radius Sphere centered on a point within range. Choose Acid, Cold, Fire, Lightning, Poison, or Thunder for the type of storm you create. Each creature in the Sphere makes a Constitution saving throw, taking 5d8 damage of the chosen type on a failed save or half as much damage on a successful one. A creature also takes this damage if it enters the Sphere or ends its turn there or if the Sphere moves into its space. A creature takes this damage only once per turn.

On your later turns, you can take a Magic action to teleport the Sphere up to 30 feet. 

Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 4.

(Original homebrew by Inspired Arcana)

* - (a diamond worth 50+ GP)

Previous Versions

Name Date Modified Views Adds Version Actions
12/2/2024 3:17:44 AM
4
1
--
Coming Soon
12/31/2024 12:50:43 AM
4
0
--
Coming Soon
12/31/2024 1:27:12 AM
6
0
--
Coming Soon

Spell Tags: Damage Control

Available For: Sorcerer (Legacy) Wizard (Legacy) Sorcerer Wizard

The_Mandrake_Hunter

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