Level
1st
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S, M *
Duration
Concentration 2 Rounds
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Bludgeoning

The wheel is ever turning, inevitable. You create a magical wheel that appears in your space and spins at your feet. When your concentration on this spell ends, the wheel rolls rapidly towards one creature of your choice within range. The target must make a Dexterity saving throw or take 4d6 bludgeoning damage plus an additional 1d6 bludgeoning damage for each full round spent concentrating on the spell.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the number of rounds you can concentrate on it increases by 1 for each slot level above 1st.

* - (at least 1 pound (weight) of cheese)

Previous Versions

Name Date Modified Views Adds Version Actions
12/31/2024 2:57:15 AM
6
4
1
Coming Soon

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy) Artificer (Legacy)

ACutAboveTheZest

Comments

Posts Quoted:
Reply
Clear All Quotes