Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
CON Save
Damage/Effect
Force

You conjure a cloud of shimmering aether to strike a target you can see within range. The target must succeed on a Constitution saving throw or take 1d6 force damage, and be sheathed in the aetherial energy until the start of your next turn. If the target casts a spell or makes a magical attack while enshrouded by this spell, the target takes 1d6 poison damage and this spell ends. Creatures with the Aetheric Adaption trait are immune to this poison damage.

Cantrip Upgrade. This spell’s force and poison damage increase by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy) Artificer (Legacy) Bard Cleric Druid Paladin Ranger Sorcerer Warlock Wizard

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