You evoke a burst of infernal energy to briefly dominate the will of a demon. As you speak the incantation, a bolt of dark, crackling energy streaks toward a demon within range, attempting to assert control over its mind. The demon must make a Wisdom saving throw against a DC of 12. On a failed save, the demon is momentarily subdued and forced to obey a simple command, such as "halt," "stay," or "follow." The demon can take no aggressive actions and remains passive as long as it remains under your control.
This effect lasts indefinitely, until the demon breaks free or you release it (as a bonus action). The demon can attempt a new Wisdom saving throw at the end of each of its turns. On a successful save, the demon breaks free from the influence and becomes hostile toward you. The demon will remember the attempt to control it and may take steps to seek revenge.
The demon cannot be forced to harm itself, and your commands must be simple and straightforward. More complex or contradictory commands may fail.
Saving Throw: The Wisdom saving throw of 12 is intended to provide a moderate challenge for demons of lesser intelligence or willpower.
* - (None)