As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range, otherwise the spell fails. On a hit, the target suffers the attack’s normal effects as a burst of magically created wind (which disappears immediately after the attack hits or misses) carries the power of your attack across the distance to your target, dealing the same damage as your melee attack and triggering any abilities, spells, or effects, related to your melee weapon attack.
At 5th level, the attack you make with this spell deals an extra 1d8 damage of the same type dealt by the weapon to the target. This damage increases by 1d8 at 11th level (2d8), and at 17th level (3d8).
* - (a melee weapon worth at least 1 sp)Previous Versions
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5/25/2021 9:41:56 PM
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5/29/2021 3:25:33 PM
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8/8/2023 10:29:25 PM
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8/9/2023 3:21:44 AM
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9/4/2024 9:15:54 PM
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1/1/2025 3:34:02 AM
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37
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