You can make yourself formless and intangible with lightning. You can't be teleported, summoned, or switched against your will in either of these forms. Whether you can take physical damage or not, you are still susceptible to psychic damage and illusions.
Dispersal: You can disperse your body in the form of glowing, blue, electrical streaks that fly through the air and reform wherever you please. While dispersed, you have a flying speed of 10x your current walking speed. You can't phase through solid matter in this form. You can't attack like this, but you can take damage like this, either. Since you are made of electricity, you can travel onto a cable, wire, or cord and travel down it at 100x your current walking speed, but only along the directions of the cable/wire/cord allows you to. You can cast this as an action or bonus action and be able to stay in this form until you dispel it (and you can sit still in this form as energy circles around a similar point). You must make a bonus action to reform. You can also cast this as a reaction from attacks, but you must reform within your current walking distance of where you dispersed. If you are being targetted with any spell that locks on to you, (whether it requires sight or just the knowledge of knowing your position), you can make a reaction to disperse to not be hit by homing attacks (spells, natural attacks, weapons, etc.) or from your whole body being teleported away; rather, just whatever body part they specifically targetted, when you disperse, a little particle gets switch and quickly returns to you.
Intangible: You change the quantum structure of your body to look the same, but only be made of separated ions that can pass through atoms like alpha and beta particles. You can cast this on your whole body to walk through walls, or parts of your body to avoid attacks. You can cast the whole body as an action or bonus action and you can stay like that until dispelled, but you must Concentrate. You can't take damage in this form, nor can you attack. You can make a bonus action to normalize. You can also cast this as a reaction, but you immediately normalize when the attack passes through you.