Level
3rd
Casting Time
1 Action
Range/Area
Self
40 ft.
(40 ft. *)
Components
V
Duration
Until Dispelled
School
Evocation
Attack/Save
WIS Save
Damage/Effect
Paralyzed
Any nonevil creature within the area of a blasphemy spell must attempt a Wisdom save or be paralyzed. They can attempt a new save at the beginning of each turn to break the paralysis. After a successful save they are weakened for 2d4 round or until they make another successful save. Weakened creatures suffer disadvantage on all attack rolls, saving throws and ability checks.
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