Forced Mutation. Allows the caster to modify a selected part of a living creature's physical form. This could be changing paws into hands, giving a quadruped an upright, bipedal stance, increasing brain capacity, and so on. Changes made by this spell will affect the creature's genetic makeup thereafter. The effects might be passed on to offspring if the creature mates with a similarly altered creature of its own original species. Only a wish spell will reverse the spell's effects.
Preparation. The process requires a laboratory and at least a week's preparation time.
Immoral. The casting inflicts much pain, so the subject must be strongly willing, immobilized, or unconscious during the casting. Each use of this spell requires the subject to make a DC 20 Survival check. Failure requires a DC 15 Saving throw.
* - ( two strands of heavy gold wire twisted together in a double helix)
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Posted Jan 3, 2025It's an old spell that I can't find in current editions, but I wanted to use it in my campaign for a boss. If you're a veteran DM, please let me know if any of it seems incorrect or how I can improve it. Thank you.