Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration 1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect
Summoning

You summon a Dogmole Clockwork from of the Mechanus that appears in an unoccupied space that you can see within range. The Dogmole Clockwork can be composed of stone and/or metal, or of any solid material availablein the space, at the DM's discretion.
The Dogmole Clockwork crumbles and is destroyed when it drops to 0 hit points, or when the spell ends, or when you use your action to dismiss it, or when you cast this spell again.
If your concentration is broken, the Dogmole disappear.
The Dogmole Clockwork, May not Attack, is friendly to you and your companions for the duration. Roll initiative for the creature, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the Dogmole Clockwork it defends itself from hostile creatures (Dodge Action),but otherwise takes no actions.

The Dogmole Clockwork statistics.

Dogmole Clockwork

Medium construct, unaligned
Armor Class 14 (Natural Armor)
Hit Points 71 (11d8 + 22)
Speed 30 ft., burrow 20 ft.
STR 14 (+2) DEX 17 (+3) CON 15 (+2) INT 1 (-5) WIS 12 (+1) CHA 10 (+0)
Damage Immunities Poison, Psychic
Senses Blindsight 30 ft. , Passive Perception 11
Languages --
Challenge 1 (200 XP)

Burrow.

Dogmoles cannot burrow into solid rock, but they can move through softer material like soil or loose rubble, leaving a usable tunnel 5 feet in diameter.

Actions


May not attack.
Dodge Action.

Spell Tags: Summoning

Available For: Wizard (Legacy) Wizard (Legacy) - School of Conjuration (Legacy)

spawn_dwarf

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